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The year 2011 was a transitional period for mobile technology. While the iPhone 4S and early Android devices were capturing the premium market, a massive global audience still relied on feature phones. Brands like Nokia, Samsung, and Sony Ericsson dominated the hands of millions. For these users, mobile gaming did not happen on the Apple App Store or Google Android Market. Instead, it thrived on lightweight WAP (Wireless Application Protocol) websites. The year 2011 was a transitional period for