Opengl 20 [work] Today

Released on September 7, 2004, OpenGL 2.0 marked a pivotal shift in computer graphics by introducing a programmable pipeline, moving the industry away from the rigid "fixed-function" hardware of the 1990s. Core Innovation: The Programmable Pipeline

Earlier versions required texture dimensions to be powers of two (e.g., 256x256). OpenGL 2.0 allowed textures of any size, significantly reducing memory waste and simplifying asset creation. opengl 20

In Modern Core Profile OpenGL, all legacy functions are completely stripped out. If you do not write a shader, nothing will render to the screen. A Minimal OpenGL 2.0 GLSL Example Released on September 7, 2004, OpenGL 2