: Young adults produce content at almost the same rate they consume it.
: Platforms like Discord and Roblox (which sees 60% teen adoption) are where friendships are forged. Nearly 40% of young adults report socializing more in video games than in person. : Young adults produce content at almost the
Gaming is no longer a subculture; it is mainstream entertainment. However, 18-year-olds consume gaming media in two distinct ways: it is mainstream entertainment. However
Engaging the Adult-ish Generation: A Deep Dive into 18-Year-Old Entertainment and Media Content : Young adults produce content at almost the