Geo Tracker is designed to help active people track their movements with a reliable solution.
We’ve developed unique background tracking technology that allows you to record accurate GPS tracks for hours while minimizing battery drain.
You can use offline tracking if the Internet connection is not available. For recording a track, only a GPS signal is needed.
Your privacy is important to us. Rest assured, we never compromise your data. With Geo Tracker, all your location data stays securely on your phone, giving you complete control.
Turn any recorded track into a convenient navigation route. Press the button, and the app will generate all the necessary maneuvers.
Track your progress effortlessly by monitoring various parameters such as track length, speed, and elevation changes, and share screenshots with friends.
You can share tracks in GPX, KML, and KMZ formats and generate screenshots with the track and statistics. All data is stored only on your device—only you control the transfer.
You can easily automate the recording process using popular apps like Tasker or MacroDroid. Geo Tracker allows you to configure the actions to start, stop, pause, and resume route recording.
While standard external cheats operate in user space using WinAPI functions, some projects push the boundaries by implementing kernel-level memory access. represents a sophisticated example: “We do not use any user level WinAPIs in order to get information from the CS2 process” and operates as an open source external CS2 “read only kernel-level gameplay enhancer”.
In CS2's 64-bit architecture, instructions point to data using an offset relative to the current Instruction Pointer (RIP). If your auto-updater finds the signature but registers the wrong offset, you forgot to parse the displacement. To extract the real offset from an absolute instruction: Find the signature address.
DWORD_PTR FindPattern(HANDLE hProcess, DWORD_PTR moduleBase, DWORD moduleSize, const char* pattern, const char* mask) size_t patternLength = strlen(mask); char* buffer = new char[moduleSize]; SIZE_t bytesRead; if (ReadProcessMemory(hProcess, (LPCVOID)moduleBase, buffer, moduleSize, &bytesRead)) for (DWORD i = 0; i < moduleSize - patternLength; i++) bool found = true; for (size_t j = 0; j < patternLength; j++) if (mask[j] == 'x' && pattern[j] != buffer[i + j]) found = false; break; if (found) delete[] buffer; return moduleBase + i; delete[] buffer; return 0; Use code with caution. Anti-Cheat Implications (Valve Anti-Cheat & VACnet)
Frequently asked questions from our users.
While standard external cheats operate in user space using WinAPI functions, some projects push the boundaries by implementing kernel-level memory access. represents a sophisticated example: “We do not use any user level WinAPIs in order to get information from the CS2 process” and operates as an open source external CS2 “read only kernel-level gameplay enhancer”.
In CS2's 64-bit architecture, instructions point to data using an offset relative to the current Instruction Pointer (RIP). If your auto-updater finds the signature but registers the wrong offset, you forgot to parse the displacement. To extract the real offset from an absolute instruction: Find the signature address. i cs2 external hack source code auto update off work
DWORD_PTR FindPattern(HANDLE hProcess, DWORD_PTR moduleBase, DWORD moduleSize, const char* pattern, const char* mask) size_t patternLength = strlen(mask); char* buffer = new char[moduleSize]; SIZE_t bytesRead; if (ReadProcessMemory(hProcess, (LPCVOID)moduleBase, buffer, moduleSize, &bytesRead)) for (DWORD i = 0; i < moduleSize - patternLength; i++) bool found = true; for (size_t j = 0; j < patternLength; j++) if (mask[j] == 'x' && pattern[j] != buffer[i + j]) found = false; break; if (found) delete[] buffer; return moduleBase + i; delete[] buffer; return 0; Use code with caution. Anti-Cheat Implications (Valve Anti-Cheat & VACnet) While standard external cheats operate in user space