: This feature allowed artists to apply dynamic properties like gravity, wind, and collisions to MASH networks. Combined with new primitives, it became a powerful tool for creating complex motion graphics and procedural animations quickly.

Numerous fixes for common crashes related to complex scenes, scene assembly, and file referencing.

: New clumping and collision modifiers in Interactive XGen made it easier to create more natural-looking hair and fur, which could then react to other geometry like hats or helmets.

: Improvements to how the software handles external file references and scene data. Core Capabilities of Maya 2018