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-- RelationshipSystem.lua local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Create a RemoteEvent for communication local RelationEvent = Instance.new("RemoteEvent") RelationEvent.Name = "RelationEvent" RelationEvent.Parent = ReplicatedStorage local PlayerData = {} local STAGES = [1] = "Crush", [2] = "Dating", [3] = "Engaged", [4] = "Soulmates" Players.PlayerAdded:Connect(function(player) PlayerData[player.UserId] = Partner = nil, Stage = 0, StoryPoints = 0 end) RelationEvent.OnServerEvent:Connect(function(player, action, targetName) local target = Players:FindFirstChild(targetName) if not target or target == player then return end local data = PlayerData[player.UserId] local targetData = PlayerData[target.UserId] if action == "Propose" then -- In a real game, you'd send a UI popup to the target here if targetData.Partner == nil then data.Partner = target.UserId targetData.Partner = player.UserId data.Stage = 1 targetData.Stage = 1 print(player.Name .. " is now dating " .. target.Name) end elseif action == "LevelUp" then if data.Partner == target.UserId and data.Stage < #STAGES then data.Stage += 1 targetData.Stage += 1 print("Relationship leveled up to: " .. STAGES[data.Stage]) end end end) Use code with caution. Copied to clipboard 2. Feature Highlights for your "Storyline" sex script roblox pastebin