Ensure your new geometry is correctly weight-painted to the existing skeleton. Export the modified model back to FBX. Step 3: Re-importing into SB3Utility In SB3Utility, keep your original file open.
Outlines the internal structural hierarchy (Bones, Meshes, Materials, Animators). sb3utility tutorial
Texture modification is the easiest way to start modding. You can change outfits, hair colors, or user interface elements. Step-by-Step Texture Replacement Ensure your new geometry is correctly weight-painted to