Broken Compass Rpg Pdf Work |work|
Any die showing a 10 or higher (after adding modifiers) is a success.
To get the most out of your game, dedicate 15 minutes before each session to this workflow: broken compass rpg pdf work
Failing danger rolls subtracts Luck. Hitting 0 Luck leads directly to "Certain Death". Gear is highly abstracted into limited slots. Any die showing a 10 or higher (after
Roll all the dice in your pool at once. Look for matching sets of numbers. Single, unmatched numbers count as failures. Success is categorized by the size of the match: A Basic Success. Three-of-a-kind (Triple): A Critical Success. Four-of-a-kind (Quadruple): An Extreme Success. Five-of-a-kind (Quintuple): An Impossible Success. 3. Taking a Risk (The Re-roll) broken compass rpg pdf work