You must nickname every Pokémon to build a stronger emotional bond (and make their eventual loss hurt more).
. For example, you might start your journey with a Zeraora or a instead of a traditional starter Ability & Move Chaos: pokemon+randomlocke+ds+upd
Enter the —the ultimate way to inject absolute chaos, high-stakes strategy, and infinite replayability into your favorite DS titles. You must nickname every Pokémon to build a
Trainer parties (e.g., Youngster Joey opening with a Darkrai). Starter Pokémon choices. Pokémon types, base stats, abilities, and movepools. Item locations on the ground and in shops. How to Set Up a DS Randomlocke (Updated Method) Trainer parties (e
A combines two fan-made challenges:
| | What You Can Randomize | Example Possibilities | | :--- | :--- | :--- | | Pokémon | Starters, Wild Encounters, Trainer Pokémon, Gift Pokémon, Static Encounters | Your rival shows up with a Kyogre; you fish up a Charmander. | | Moves & Movesets | Learnable Moves, Move Data, TM/HM/Tutor Compatibility | A Zubat learns Thunder at level 10; Magikarp starts with V-Create. | | Abilities & Types | Pokémon Abilities, Typing (Single or Dual) | A Water-type can have Flash Fire; a Ghost-type becomes Normal/Grass. | | Stats & Evolutions | Base Stats, Evolution Methods & Requirements | A Magikarp has stats of a pseudo-legendary; your Geodude evolves by using a Fire Stone. | | Trainers & Field Items | Trainer Names & Classes, Pokémon Held Items, Field Items | The Fisherman on Route 4 is a Dragon Tamer; you find a Master Ball on the ground. |