CVI
transm.js 1.3 allows you to add programmable image transitions to your webpages. It uses unobtrusive javascript to keep your code clean. It works in all the major browsers - Mozilla Firefox 1.5+, Opera 9+, Safari 2+, Chrome 3+ and IE 6+. Works also on older browsers supporting JS 1.5 and images and filter or opacity, else it'll degrade and your visitors won't notice a thing.

Demonstration

Transition areaTransition    Tweening    Alphamask
Dynasty Warriors 6 Special Psp English PatchDynasty Warriors 6 Special Psp English PatchDynasty Warriors 6 Special Psp English Patch
Transition: Tweening:
Alphamask:
Option1: min: 0 max: 0
Option2: min: 0 max: 0
Duration: 0.5 1.0 2.0 4.0
FPS: 20 24 25 30 40
result: 0 ms - 0.0 fps

Banner (simple)
eyewitness
Eyewitness (overlay)
introduction
Introduction (complex)

Transitions

Note: Depending on the version of the patch you download, pre-rendered CGI movie subtitles may vary, but core gameplay and text are completely readable. Requirements for Installation

PPSSPP emulator on PC/Android is highly recommended for ease of use. Installation Steps (General Process)

Solution: This was another documented bug in the Chinese translation. The creators of the patch were aware of it and had identified the cause, planning to release a fix in the short term. If you encounter this, check for an updated version of the patch.

: Manually re-coding the dialogue boxes to fit English characters.

Tweenings

cvi_tween_lib.js supports tweening capabilities. TransM.js uses only linear tweening, if this lib is missing or if the browser engine do not support HTML 5 canvas element.

linear

Dynasty Warriors 6 Special Psp English Patch
linear

sine

Dynasty Warriors 6 Special Psp English Patch
EaseIn

sine

Dynasty Warriors 6 Special Psp English Patch
EaseOut

sine

Dynasty Warriors 6 Special Psp English Patch
EaseInOut

quad

Dynasty Warriors 6 Special Psp English Patch
EaseIn

quad

Dynasty Warriors 6 Special Psp English Patch
EaseOut

quad

Dynasty Warriors 6 Special Psp English Patch
EaseInOut

cubic

Dynasty Warriors 6 Special Psp English Patch
EaseIn

cubic

Dynasty Warriors 6 Special Psp English Patch
EaseOut

cubic

Dynasty Warriors 6 Special Psp English Patch
EaseInOut

quart

Dynasty Warriors 6 Special Psp English Patch
EaseIn

quart

Dynasty Warriors 6 Special Psp English Patch
EaseOut

quart

Dynasty Warriors 6 Special Psp English Patch
EaseInOut

quint

Dynasty Warriors 6 Special Psp English Patch
EaseIn

quint

Dynasty Warriors 6 Special Psp English Patch
EaseOut

quint

Dynasty Warriors 6 Special Psp English Patch
EaseInOut

expo

Dynasty Warriors 6 Special Psp English Patch
EaseIn

expo

Dynasty Warriors 6 Special Psp English Patch
EaseOut

expo

Dynasty Warriors 6 Special Psp English Patch
EaseInOut

circ

Dynasty Warriors 6 Special Psp English Patch
EaseIn

circ

Dynasty Warriors 6 Special Psp English Patch
EaseOut

circ

Dynasty Warriors 6 Special Psp English Patch
EaseInOut

bounce

Dynasty Warriors 6 Special Psp English Patch
EaseIn

bounce

Dynasty Warriors 6 Special Psp English Patch
EaseOut

bounce

Dynasty Warriors 6 Special Psp English Patch
EaseInOut

back

Dynasty Warriors 6 Special Psp English Patch
EaseIn

back

Dynasty Warriors 6 Special Psp English Patch
EaseOut

back

Dynasty Warriors 6 Special Psp English Patch
EaseInOut

elastic

Dynasty Warriors 6 Special Psp English Patch
EaseIn

elastic

Dynasty Warriors 6 Special Psp English Patch
EaseOut

elastic

Dynasty Warriors 6 Special Psp English Patch
EaseInOut

cubic

Dynasty Warriors 6 Special Psp English Patch
BezierCurve

cubicBezierCurve function is compatible with -webkit-transition-timing-function WYSIWYG-Editor
"cubicBezierCurve gives you the opportunity to define unlimited, individual tweenings".
This timing function is specified using a cubic Bezier curve, which is defined by four control points. The first and last control points are always set to (0,0) and (1,1), so you just need to specify the two in-between control points. The points are specified as a percentage of the overall duration (percentage: interpolated as a real number between 0 and 1).

Setting Up

Download the TransM archive and include the following files (consider the order) into your webpage.

<script type="text/javascript" src="cvi_tween_lib.js"></script>
<script type="text/javascript" src="cvi_trans_lib.js"></script>
<script type="text/javascript" src="transm.js"></script>

Using It

To add a transm object, just execute the function "transm.add( element, { options } );" to a block-level element.

Usage

Dynasty Warriors 6 Special Psp English Patch

Note: Depending on the version of the patch you download, pre-rendered CGI movie subtitles may vary, but core gameplay and text are completely readable. Requirements for Installation

PPSSPP emulator on PC/Android is highly recommended for ease of use. Installation Steps (General Process)

Solution: This was another documented bug in the Chinese translation. The creators of the patch were aware of it and had identified the cause, planning to release a fix in the short term. If you encounter this, check for an updated version of the patch.

: Manually re-coding the dialogue boxes to fit English characters.

Download

Please read the license before you download transm.js 1.3

F.A.Q.

Please read the Frequently Asked Questions before you contact the author.

Restrictions

The Internet Explorer implementation has a few system immanent limitations. The problem is that VML images don't support the onload event (or onreadystate). Also IE doesn't cache VML images across page loads. Notice the long delay on page reload! If you watch IE's http traffic (say using Fiddler), you'll see that IE requests each image again. So for every image, TransM.js needs to download it twice. Even the images are in browser cache, VML still need to connect server and get a 304 response. I've found a way to cache VML images. IE 6/7/8 works well with the argument nocache: false, but if you get in conflict with it you can set it to nocache: true. With setting nocache: true IE needs to cycle one time through the play loop, before all images are cached. The number of transition types is limited to 51 and the tweening is always linear. In opposite to the frame accurate transitions, Internet Explorer transitions are time accurate. That is why IE do not support the fps parameter.

History

Version 1.3

Version 1.2 Version 1.1 Version 1.0

Contact

Please leave any comments at this contact formular.

License

transm.js and cvi_trans_lib.js are distributed under the Netzgestade Non-commercial Software License Agreement.
License permits free of charge use on non-commercial and private web sites only under special conditions (as described in the license). This license equals neither "open source" nor "public domain". There are also Commercial Software Licenses available.

YOU AGREE TO ALL CONDITIONS OF THIS LICENCE AGREEMENT CONCERNING THE USE OF THE SOFTWARE BY ACCEPTING THIS LICENCE.
IF YOU DO NOT AGREE TO ALL CONDITIONS OF THIS AGREEMENT, YOU SHALL NOT INSTALL THE SOFTWARE, OR USE IT IN OTHER WAYS.

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