Steamapi Writeminidump — Updated

Testing a crash handler can be tricky—after all, you can’t afford to ship code that crashes on purpose. Here’s a safe testing regimen:

To implement SteamAPI_WriteMiniDump effectively, you must leverage Win32 Structured Exception Handling (SEH) to catch unhandled errors globally before the operating system closes the active process. SteamAPI WriteMiniDump

void SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); Testing a crash handler can be tricky—after all,

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Despite the deprecation, there are still valid use cases:

: Before being uploaded, minidumps are stored locally in the game's installation directory. This is useful for manual inspection during development.

// Steamworks helper to write a minidump; signature varies by SDK // SteamAPI_WriteMiniDump(exception_info_ptr, path, extra_context_string) SteamAPI_WriteMiniDump(pep, path, "Unhandled exception in main thread");