void DrawBox(ImDrawList* drawList, Vector3 min, Vector3 max, ImColor color, float thickness) // Convert 3D World Coords to 2D Screen Coords using ViewMatrix Vector2 screenMin = WorldToScreen(min); Vector2 screenMax = WorldToScreen(max);
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. dbfz hitbox viewer exclusive
In the Eastern DBFZ community (ARCREVO qualifiers), an exclusive tool known as "Kakutou Kanshi" (Fighting Monitor) exists. It is a full-screen overlay that requires a second monitor. This viewer is exclusive because it uses a machine-learning edge detection to outline hit/hurtboxes without modifying game memory—making it tournament-legal for practice, though not for actual matches. Can’t copy the link right now
Understanding hitboxes is the single fastest way to transition from a casual button-masher to a competitive Dragon Ball FighterZ (DBFZ) player. While visual animations look spectacular, they do not always match the mathematical boxes governing interactions under the hood. It is a full-screen overlay that requires a second monitor
Some characters possess attacks that reach significantly further than their visual character models suggest. For example, Vegito’s 5M (standing medium) or Android 21’s sweeping normal attacks have historically had "phantom range." An exclusive viewer shows you exactly how far ahead of the character model the red strike box extends, allowing you to space your neutral game perfectly. 2. Perfecting Anti-Air Timing