Opposer: Vr Script
if (!playerSpotted
Originally built for VR, it also supports flat-screen play on PCs. opposer vr script
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// Delayed damage via animation event or coroutine Invoke(nameof(ApplyDamage), 0.3f); Invoke(nameof(ResetAttack), 0.5f); There's also a Fandom wiki page for "Opposer VR"
The concept of a "script" in VR extends far beyond game code. It is a recurring theme in various professional contexts: