Kisame's Hell Moves focus on massive water-style releases that trap opponents. Input: Defend + Forward + Jump .

(or sometimes "bawkbak" in older versions) at the character selection screen.

Or just stick to Ky’s fireball. Your choice. Ntsd 2.6 Hell Moves

A Hell Move is not a Super, an Overdrive, or a Burst. It exists in a fourth category of resource management. To activate a Hell Move:

The game uses a standard set of inputs:

2.6 Hell Moves | Ntsd

Kisame's Hell Moves focus on massive water-style releases that trap opponents. Input: Defend + Forward + Jump .

(or sometimes "bawkbak" in older versions) at the character selection screen.

Or just stick to Ky’s fireball. Your choice.

A Hell Move is not a Super, an Overdrive, or a Burst. It exists in a fourth category of resource management. To activate a Hell Move:

The game uses a standard set of inputs: