Pcsx2 1.5.0 Dev Build !!top!! »
renderer improvements, 64-bit support (in later stages), and the implementation of automated game fixes. Unlike the older stable builds, 1.5.0-dev versions required more frequent updates to keep up with compatibility fixes. 2. Core Configuration Guide
These are the "bleeding edge" versions. Every time a change is made to the source code, a new development build is packaged. They contain the absolute latest fixes, features, and optimizations, but because they are continuously updated, they may also introduce new, temporary bugs. pcsx2 1.5.0 dev build
The 1.5.0 dev builds were the first to make "up-scaling" feel seamless. Users could jump from the native 480i resolution of the PS2 to 4K (6x Native) with far fewer graphical glitches than in previous versions. renderer improvements, 64-bit support (in later stages), and
: Leave at 0 to avoid artificial frame skipping and audio desync. Core Configuration Guide These are the "bleeding edge"