Collision Cb The Extra Match Hot //free\\ (Chrome)
To handle extra matches efficiently on hot paths, developers utilize two main patterns:
Modern engines split collision into two phases: Broadphase (finding rough, potential matches using bounding boxes) and Narrowphase (calculating exact, precise vertex intersection). An "extra match" occurs when secondary conditions (like damage immunity, team alignment, or trigger zones) must be checked after the physics shapes overlap. collision cb the extra match hot